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In the Maw of Madness was the capstone project and final project of my final class in college. It replicated amnesia's sanity mechanic. I designed most of the core game mechanics such as, health, stamina,  sanity, enemy AI, lantern lighting, collectables, shattering glass, door keys and opening doors. The game goes by level introducing the mechanics then having them you use them on your own. My level is known as the mansion level which will be the one you are in the house of.

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Maw Of Madness-20220816T134413Z-001.zip 187 MB

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